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BigCommerce subcategory analytics
Subcategory
Updated July 13, 2026
BigCommerce

59 BigCommerce Video Games Stores: Stats & Market Data (2026)

59 active BigCommerce stores fall into the Video Games segment, with 0 newly added in the last 30 days. Among stores with catalog data, the most common product count range is 200-999, with prices typically in the Under $25 range. The leading categories are Toys & Games, Electronics, Books & Literature. 46% maintain social media profiles — Facebook leads — and 3% run Meta ad campaigns.

46%
Social media
3%
Meta ads
46%
Contact info
Total Stores
59
Active BigCommerce stores
New (30d)
0
Newly added in the last 30 days
Avg. Products
4,355
Among 57 stores with catalog data
Avg. Price
$148
Among 43 stores with pricing data

Growth trend

Stores newly indexed each month over the past 12 months

8 4 0
Aug
Sep
Oct
Nov
Dec
Jan
Feb
Mar
Apr
May
Jun
Jul

0 new stores were added in the past 30 days (0% of the total). Growth is slow, suggesting this is a mature or saturated space. This is below the BigCommerce average of 8%.

Products & categories

How many products stores carry, plus category breakdown.

1-9 2 · 4%
10-49 6 · 11%
50-199 10 · 18%
200-999 19 · 33%
1k-4.9k 12 · 21%
5k+ 8 · 14%
Category coverage

Categories are non-exclusive -- a store can belong to more than one category, so percentages may add up to more than 100%.

Toys & Games
100% coverage
Electronics
20% coverage
Books & Literature
12% coverage
Apparel & Accessories
7% coverage
Sporting Goods
3% coverage
Arts & Entertainment
2% coverage
Celebrations & Gifts
2% coverage
Furniture
2% coverage
Software
2% coverage

Among stores with catalog data, the 200-999 product range is most common. The average is 4,355 products per store. That's larger than the BigCommerce average of 2,607. The strongest country concentrations are Australia, United Kingdom, Brazil.

Pricing & currencies

How products are priced, plus the currencies stores list in.

Under $25 17 · 40%
$25-$49 11 · 26%
$50-$99 6 · 14%
$100-$199 4 · 9%
$200-$499 2 · 5%
$500+ 3 · 7%
Store currencies
USD 38 GBP 3 AUD 2 BRL 1 JPY 1 NZD 1 PKR 1

Among stores with pricing data, the most common price range is Under $25. The average is higher at $148 because some stores price much higher, pulling it up. That's below the BigCommerce average of $342.

Social media platforms

Facebook (37%), Twitter / X (31%), Instagram (25%).

Facebook
37%
Twitter / X
31%
Instagram
25%
YouTube
14%
Pinterest
7%
TikTok
5%
LinkedIn
2%

About 46% of stores maintain social media profiles and 3% run Meta ads — moderate marketing investment overall.

Marketing & analytics tools

Google Analytics (46%), Facebook Pixel (22%), Google Tag Manager (12%).

Google Analytics
46%
Facebook Pixel
22%
Google Tag Manager
12%
Google Ads
5%
TikTok Pixel
5%
Pinterest Pixel
3%

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Representative stores

A varied sample - weighted by data completeness, refreshed daily

743 products $10 avg
Toys & Games
203 products $596 avg
Toys & Games Apparel & Accessories Toys
30 products $8 avg
Toys & Games Toys
1,458 products
Toys & Games
48 products $280 avg
Toys & Games Toys
693 products $14 avg
Books & Literature Toys & Games Arts & Entertainment Video Games Toys
192 products $41 avg
Toys & Games Toys
2,378 products $25 avg
Books & Literature Celebrations & Gifts Toys & Games Books Gifts
2,273 products $5 avg
Toys & Games Furniture Video Games

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FAQ

How many BigCommerce Video Games stores are there?

We currently track 59 active BigCommerce stores in the Video Games segment.

Are BigCommerce Video Games stores growing?

Yes. In the last 30 days, 0 new stores were indexed in the Video Games segment, showing a 0% monthly growth rate.

What is the average product price in BigCommerce Video Games stores?

Among stores with pricing data, the average listed price is about $148, with the most common pricing band at Under $25.

How often is the data updated?

The data is updated weekly. Most store records are refreshed within a few days of any change.

Can I export the data?

Yes. All paid plans include CSV exports. You can use the data for lead generation, market research, and competitor analysis.